Pull request #1: feat: add a nodistro setup based on oe-core

Merge in ICO/coreos from feat/bitbake-setup to master

* commit '8c62fc5df953ee13ee1f3e7f06ced15d1c2099c4':
  feat: add a nodistro setup based on oe-core
This commit is contained in:
Samuel Dolt 2022-09-28 14:46:06 +02:00
commit cd04f788b8
11 changed files with 396 additions and 0 deletions

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build/
vscode-bitbake-build/

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[submodule "bitbake"]
path = bitbake
url = ssh://git@bitbucket.gad.local:7999/ico/bitbake.git
branch = 2.0
[submodule "layers/openembedded-core"]
path = layers/openembedded-core
url = ssh://git@bitbucket.gad.local:7999/ico/openembedded-core.git
branch = kirkstone

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Subproject commit ac576d6fad6bba0cfea931883f25264ea83747ca

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This README file contains information on the contents of the meta-belden-coreos layer.
Please see the corresponding sections below for details.
Dependencies
============
URI: <first dependency>
branch: <branch name>
URI: <second dependency>
branch: <branch name>
.
.
.
Patches
=======
Please submit any patches against the meta-belden-coreos layer to the xxxx mailing list (xxxx@zzzz.org)
and cc: the maintainer:
Maintainer: XXX YYYYYY <xxx.yyyyyy@zzzzz.com>
Table of Contents
=================
I. Adding the meta-belden-coreos layer to your build
II. Misc
I. Adding the meta-belden-coreos layer to your build
=================================================
Run 'bitbake-layers add-layer meta-belden-coreos'
II. Misc
========
--- replace with specific information about the meta-belden-coreos layer ---

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# We have a conf and classes directory, add to BBPATH
BBPATH .= ":${LAYERDIR}"
# We have recipes-* directories, add to BBFILES
BBFILES += "${LAYERDIR}/recipes-*/*/*.bb \
${LAYERDIR}/recipes-*/*/*.bbappend"
BBFILE_COLLECTIONS += "meta-belden-coreos"
BBFILE_PATTERN_meta-belden-coreos = "^${LAYERDIR}/"
BBFILE_PRIORITY_meta-belden-coreos = "6"
LAYERDEPENDS_meta-belden-coreos = "core"
LAYERSERIES_COMPAT_meta-belden-coreos = "kirkstone"

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SUMMARY = "bitbake-layers recipe"
DESCRIPTION = "Recipe created by bitbake-layers"
LICENSE = "MIT"
python do_display_banner() {
bb.plain("***********************************************");
bb.plain("* *");
bb.plain("* Example recipe created by bitbake-layers *");
bb.plain("* *");
bb.plain("***********************************************");
}
addtask display_banner before do_build

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Subproject commit f7766da462905ec67bf549d46b8017be36cd5b2a

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#!/bin/sh
# This script is used to setup the OE Build Envrionment
# Normally this is called as '. ./oe-init-build-env <builddir>'
# On some shell, we can get the path of this script when sources. Otherwise we
# use the current directory as a fallback
if [ -n "$BASH_SOURCE" ]; then
CORE_OS_ROOT=$(dirname "$BASH_SOURCE")
elif [ -n "$ZSH_NAME" ]; then
CORE_OS_ROOT=$(dirname "$0")
else
CORE_OS_ROOT="$(pwd)"
fi
# Get a non relative path to the root directory
CORE_OS_ROOT=$(readlink -f "${CORE_OS_ROOT}")
# Set the path to bitbake, openembedded-core and the template directory
BITBAKEDIR="${CORE_OS_ROOT}/bitbake"
OEROOT="${CORE_OS_ROOT}/layers/openembedded-core"
TEMPLATECONF="${CORE_OS_ROOT}/templates"
# Sanity checks
# This check detect if CORE_OS_ROOT is valid, by checking if the templates
# directory exists. Usefull has we use $(pwd) as a fallback method on some shell
if [ ! -d "$TEMPLATECONF" ]; then
echo "Error: $TEMPLATECONF doesn't exist!" >&2
echo "Please run this script in oe-init-build-env's directory." >&2
return 1
fi
# This check detect if BITBAKEDIR exist. It's a simple way to check that we have
# fetched our git submodules
if [ ! -d "$BITBAKEDIR" ]; then
echo "Error: $BITBAKEDIR doesn't exist!" >&2
echo "Please ensure all git submodule are fetched." >&2
return 1
fi
# Call the oe-init-build-env scripts of openembedded-core
. "${OEROOT}/oe-init-build-env" "${1:-$CORE_OS_ROOT/build}"

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# LAYER_CONF_VERSION is increased each time build/conf/bblayers.conf
# changes incompatibly
LCONF_VERSION = "7"
BBPATH = "${TOPDIR}"
BBFILES ?= ""
BBLAYERS ?= " \
##OEROOT##/meta \
##OEROOT##/../meta-belden-coreos \
"

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____ _ _ _____ ____ _____
| _ \ | | | | / ____| / __ \ / ____|
| |_) | ___| | __| | ___ _ __ | | ___ _ __ ___| | | | (___
| _ < / _ \ |/ _` |/ _ \ '_ \ | | / _ \| '__/ _ \ | | |\___ \
| |_) | __/ | (_| | __/ | | | | |___| (_) | | | __/ |__| |____) |
|____/ \___|_|\__,_|\___|_| |_| \_____\___/|_| \___|\____/|_____/
### Shell environment set up for builds. ###
You can now run 'bitbake <target>'
Common targets are:
core-image-minimal
core-image-full-cmdline
meta-toolchain
meta-ide-support
You can also run generated qemu images with a command like 'runqemu qemuarm64'.
Other commonly useful commands are:
- 'devtool' and 'recipetool' handle common recipe tasks
- 'bitbake-layers' handles common layer tasks
- 'oe-pkgdata-util' handles common target package tasks

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#
# This file is your local configuration file and is where all local user settings
# are placed. The comments in this file give some guide to the options a new user
# to the system might want to change but pretty much any configuration option can
# be set in this file. More adventurous users can look at
# local.conf.sample.extended which contains other examples of configuration which
# can be placed in this file but new users likely won't need any of them
# initially.
#
# Lines starting with the '#' character are commented out and in some cases the
# default values are provided as comments to show people example syntax. Enabling
# the option is a question of removing the # character and making any change to the
# variable as required.
#
# Machine Selection
#
# You need to select a specific machine to target the build with. There are a selection
# of emulated machines available which can boot and run in the QEMU emulator:
#
#MACHINE ?= "qemuarm"
#MACHINE ?= "qemuarm64"
#MACHINE ?= "qemumips"
#MACHINE ?= "qemumips64"
#MACHINE ?= "qemuppc"
#MACHINE ?= "qemux86"
#MACHINE ?= "qemux86-64"
#
# This sets the default machine to be qemuarm64 if no other machine is selected:
MACHINE ??= "qemuarm64"
#
# Where to place downloads
#
# During a first build the system will download many different source code tarballs
# from various upstream projects. This can take a while, particularly if your network
# connection is slow. These are all stored in DL_DIR. When wiping and rebuilding you
# can preserve this directory to speed up this part of subsequent builds. This directory
# is safe to share between multiple builds on the same machine too.
#
# The default is a downloads directory under TOPDIR which is the build directory.
#
#DL_DIR ?= "${TOPDIR}/downloads"
#
# Where to place shared-state files
#
# BitBake has the capability to accelerate builds based on previously built output.
# This is done using "shared state" files which can be thought of as cache objects
# and this option determines where those files are placed.
#
# You can wipe out TMPDIR leaving this directory intact and the build would regenerate
# from these files if no changes were made to the configuration. If changes were made
# to the configuration, only shared state files where the state was still valid would
# be used (done using checksums).
#
# The default is a sstate-cache directory under TOPDIR.
#
#SSTATE_DIR ?= "${TOPDIR}/sstate-cache"
#
# Where to place the build output
#
# This option specifies where the bulk of the building work should be done and
# where BitBake should place its temporary files and output. Keep in mind that
# this includes the extraction and compilation of many applications and the toolchain
# which can use Gigabytes of hard disk space.
#
# The default is a tmp directory under TOPDIR.
#
#TMPDIR = "${TOPDIR}/tmp"
#
# Package Management configuration
#
# This variable lists which packaging formats to enable. Multiple package backends
# can be enabled at once and the first item listed in the variable will be used
# to generate the root filesystems.
# Options are:
# - 'package_deb' for debian style deb files
# - 'package_ipk' for ipk files are used by opkg (a debian style embedded package manager)
# - 'package_rpm' for rpm style packages
# E.g.: PACKAGE_CLASSES ?= "package_rpm package_deb package_ipk"
# We default to ipk:
PACKAGE_CLASSES ?= "package_ipk"
#
# SDK target architecture
#
# This variable specifies the architecture to build SDK items for and means
# you can build the SDK packages for architectures other than the machine you are
# running the build on (i.e. building i686 packages on an x86_64 host).
# Supported values are i686, x86_64, aarch64
#SDKMACHINE ?= "i686"
#
# Extra image configuration defaults
#
# The EXTRA_IMAGE_FEATURES variable allows extra packages to be added to the generated
# images. Some of these options are added to certain image types automatically. The
# variable can contain the following options:
# "dbg-pkgs" - add -dbg packages for all installed packages
# (adds symbol information for debugging/profiling)
# "src-pkgs" - add -src packages for all installed packages
# (adds source code for debugging)
# "dev-pkgs" - add -dev packages for all installed packages
# (useful if you want to develop against libs in the image)
# "ptest-pkgs" - add -ptest packages for all ptest-enabled packages
# (useful if you want to run the package test suites)
# "tools-sdk" - add development tools (gcc, make, pkgconfig etc.)
# "tools-debug" - add debugging tools (gdb, strace)
# "eclipse-debug" - add Eclipse remote debugging support
# "tools-profile" - add profiling tools (oprofile, lttng, valgrind)
# "tools-testapps" - add useful testing tools (ts_print, aplay, arecord etc.)
# "debug-tweaks" - make an image suitable for development
# e.g. ssh root access has a blank password
# There are other application targets that can be used here too, see
# meta/classes/image.bbclass and meta/classes/core-image.bbclass for more details.
# We default to enabling the debugging tweaks.
EXTRA_IMAGE_FEATURES ?= "debug-tweaks"
#
# Additional image features
#
# The following is a list of additional classes to use when building images which
# enable extra features. Some available options which can be included in this variable
# are:
# - 'buildstats' collect build statistics
USER_CLASSES ?= "buildstats"
#
# Runtime testing of images
#
# The build system can test booting virtual machine images under qemu (an emulator)
# after any root filesystems are created and run tests against those images. It can also
# run tests against any SDK that are built. To enable this uncomment these lines.
# See classes/test{image,sdk}.bbclass for further details.
#IMAGE_CLASSES += "testimage testsdk"
#TESTIMAGE_AUTO:qemuall = "1"
#
# Interactive shell configuration
#
# Under certain circumstances the system may need input from you and to do this it
# can launch an interactive shell. It needs to do this since the build is
# multithreaded and needs to be able to handle the case where more than one parallel
# process may require the user's attention. The default is iterate over the available
# terminal types to find one that works.
#
# Examples of the occasions this may happen are when resolving patches which cannot
# be applied, to use the devshell or the kernel menuconfig
#
# Supported values are auto, gnome, xfce, rxvt, screen, konsole (KDE 3.x only), none
# Note: currently, Konsole support only works for KDE 3.x due to the way
# newer Konsole versions behave
#OE_TERMINAL = "auto"
# By default disable interactive patch resolution (tasks will just fail instead):
PATCHRESOLVE = "noop"
#
# Disk Space Monitoring during the build
#
# Monitor the disk space during the build. If there is less that 1GB of space or less
# than 100K inodes in any key build location (TMPDIR, DL_DIR, SSTATE_DIR), gracefully
# shutdown the build. If there is less than 100MB or 1K inodes, perform a hard halt
# of the build. The reason for this is that running completely out of space can corrupt
# files and damages the build in ways which may not be easily recoverable.
# It's necessary to monitor /tmp, if there is no space left the build will fail
# with very exotic errors.
BB_DISKMON_DIRS ??= "\
STOPTASKS,${TMPDIR},1G,100K \
STOPTASKS,${DL_DIR},1G,100K \
STOPTASKS,${SSTATE_DIR},1G,100K \
STOPTASKS,/tmp,100M,100K \
HALT,${TMPDIR},100M,1K \
HALT,${DL_DIR},100M,1K \
HALT,${SSTATE_DIR},100M,1K \
HALT,/tmp,10M,1K"
#
# Shared-state files from other locations
#
# As mentioned above, shared state files are prebuilt cache data objects which can be
# used to accelerate build time. This variable can be used to configure the system
# to search other mirror locations for these objects before it builds the data itself.
#
# This can be a filesystem directory, or a remote url such as https or ftp. These
# would contain the sstate-cache results from previous builds (possibly from other
# machines). This variable works like fetcher MIRRORS/PREMIRRORS and points to the
# cache locations to check for the shared objects.
# NOTE: if the mirror uses the same structure as SSTATE_DIR, you need to add PATH
# at the end as shown in the examples below. This will be substituted with the
# correct path within the directory structure.
#SSTATE_MIRRORS ?= "\
#file://.* https://someserver.tld/share/sstate/PATH;downloadfilename=PATH \
#file://.* file:///some/local/dir/sstate/PATH"
#
# Qemu configuration
#
# By default qemu will build with a builtin VNC server where graphical output can be
# seen. The two lines below enable the SDL backend too. By default libsdl2-native will
# be built, if you want to use your host's libSDL instead of the minimal libsdl built
# by libsdl2-native then uncomment the ASSUME_PROVIDED line below.
PACKAGECONFIG:append:pn-qemu-system-native = " sdl"
PACKAGECONFIG:append:pn-nativesdk-qemu = " sdl"
#ASSUME_PROVIDED += "libsdl2-native"
#
# Hash Equivalence
#
# Enable support for automatically running a local hash equivalence server and
# instruct bitbake to use a hash equivalence aware signature generator. Hash
# equivalence improves reuse of sstate by detecting when a given sstate
# artifact can be reused as equivalent, even if the current task hash doesn't
# match the one that generated the artifact.
#
# A shared hash equivalent server can be set with "<HOSTNAME>:<PORT>" format
#
#BB_HASHSERVE = "auto"
#BB_SIGNATURE_HANDLER = "OEEquivHash"
#
# Memory Resident Bitbake
#
# Bitbake's server component can stay in memory after the UI for the current command
# has completed. This means subsequent commands can run faster since there is no need
# for bitbake to reload cache files and so on. Number is in seconds, after which the
# server will shut down.
#
#BB_SERVER_TIMEOUT = "60"
# CONF_VERSION is increased each time build/conf/ changes incompatibly and is used to
# track the version of this file when it was generated. This can safely be ignored if
# this doesn't mean anything to you.
CONF_VERSION = "2"