551 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			551 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C
		
	
	
	
// SPDX-License-Identifier: GPL-2.0+
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/*
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  Red Black Trees
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  (C) 1999  Andrea Arcangeli <andrea@suse.de>
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  (C) 2002  David Woodhouse <dwmw2@infradead.org>
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  (C) 2012  Michel Lespinasse <walken@google.com>
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  linux/lib/rbtree.c
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*/
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#include <linux/rbtree_augmented.h>
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#ifndef __UBOOT__
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#include <linux/export.h>
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#else
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#include <ubi_uboot.h>
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#endif
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/*
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 * red-black trees properties:  http://en.wikipedia.org/wiki/Rbtree
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 *
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 *  1) A node is either red or black
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 *  2) The root is black
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 *  3) All leaves (NULL) are black
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 *  4) Both children of every red node are black
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 *  5) Every simple path from root to leaves contains the same number
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 *     of black nodes.
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 *
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 *  4 and 5 give the O(log n) guarantee, since 4 implies you cannot have two
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 *  consecutive red nodes in a path and every red node is therefore followed by
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 *  a black. So if B is the number of black nodes on every simple path (as per
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 *  5), then the longest possible path due to 4 is 2B.
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 *
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 *  We shall indicate color with case, where black nodes are uppercase and red
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 *  nodes will be lowercase. Unknown color nodes shall be drawn as red within
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 *  parentheses and have some accompanying text comment.
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 */
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static inline void rb_set_black(struct rb_node *rb)
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{
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	rb->__rb_parent_color |= RB_BLACK;
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}
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static inline struct rb_node *rb_red_parent(struct rb_node *red)
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{
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	return (struct rb_node *)red->__rb_parent_color;
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}
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/*
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 * Helper function for rotations:
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 * - old's parent and color get assigned to new
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 * - old gets assigned new as a parent and 'color' as a color.
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 */
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static inline void
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__rb_rotate_set_parents(struct rb_node *old, struct rb_node *new,
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			struct rb_root *root, int color)
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{
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	struct rb_node *parent = rb_parent(old);
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	new->__rb_parent_color = old->__rb_parent_color;
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	rb_set_parent_color(old, new, color);
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	__rb_change_child(old, new, parent, root);
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}
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static __always_inline void
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__rb_insert(struct rb_node *node, struct rb_root *root,
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	    void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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{
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	struct rb_node *parent = rb_red_parent(node), *gparent, *tmp;
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	while (true) {
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		/*
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		 * Loop invariant: node is red
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		 *
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		 * If there is a black parent, we are done.
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		 * Otherwise, take some corrective action as we don't
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		 * want a red root or two consecutive red nodes.
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		 */
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		if (!parent) {
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			rb_set_parent_color(node, NULL, RB_BLACK);
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			break;
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		} else if (rb_is_black(parent))
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			break;
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		gparent = rb_red_parent(parent);
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		tmp = gparent->rb_right;
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		if (parent != tmp) {	/* parent == gparent->rb_left */
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			if (tmp && rb_is_red(tmp)) {
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				/*
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				 * Case 1 - color flips
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				 *
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				 *       G            g
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				 *      / \          / \
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				 *     p   u  -->   P   U
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				 *    /            /
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				 *   n            N
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				 *
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				 * However, since g's parent might be red, and
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				 * 4) does not allow this, we need to recurse
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				 * at g.
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				 */
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				rb_set_parent_color(tmp, gparent, RB_BLACK);
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				rb_set_parent_color(parent, gparent, RB_BLACK);
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				node = gparent;
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				parent = rb_parent(node);
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				rb_set_parent_color(node, parent, RB_RED);
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				continue;
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			}
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			tmp = parent->rb_right;
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			if (node == tmp) {
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				/*
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				 * Case 2 - left rotate at parent
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				 *
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				 *      G             G
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				 *     / \           / \
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				 *    p   U  -->    n   U
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				 *     \           /
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				 *      n         p
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				 *
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				 * This still leaves us in violation of 4), the
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				 * continuation into Case 3 will fix that.
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				 */
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				parent->rb_right = tmp = node->rb_left;
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				node->rb_left = parent;
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				if (tmp)
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					rb_set_parent_color(tmp, parent,
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							    RB_BLACK);
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				rb_set_parent_color(parent, node, RB_RED);
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				augment_rotate(parent, node);
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				parent = node;
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				tmp = node->rb_right;
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			}
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			/*
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			 * Case 3 - right rotate at gparent
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			 *
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			 *        G           P
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			 *       / \         / \
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			 *      p   U  -->  n   g
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			 *     /                 \
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			 *    n                   U
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			 */
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			gparent->rb_left = tmp;  /* == parent->rb_right */
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			parent->rb_right = gparent;
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			if (tmp)
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				rb_set_parent_color(tmp, gparent, RB_BLACK);
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			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
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			augment_rotate(gparent, parent);
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			break;
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		} else {
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			tmp = gparent->rb_left;
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			if (tmp && rb_is_red(tmp)) {
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				/* Case 1 - color flips */
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				rb_set_parent_color(tmp, gparent, RB_BLACK);
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				rb_set_parent_color(parent, gparent, RB_BLACK);
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				node = gparent;
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				parent = rb_parent(node);
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				rb_set_parent_color(node, parent, RB_RED);
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				continue;
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			}
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			tmp = parent->rb_left;
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			if (node == tmp) {
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				/* Case 2 - right rotate at parent */
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				parent->rb_left = tmp = node->rb_right;
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				node->rb_right = parent;
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				if (tmp)
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					rb_set_parent_color(tmp, parent,
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							    RB_BLACK);
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				rb_set_parent_color(parent, node, RB_RED);
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				augment_rotate(parent, node);
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				parent = node;
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				tmp = node->rb_left;
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			}
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			/* Case 3 - left rotate at gparent */
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			gparent->rb_right = tmp;  /* == parent->rb_left */
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			parent->rb_left = gparent;
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			if (tmp)
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				rb_set_parent_color(tmp, gparent, RB_BLACK);
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			__rb_rotate_set_parents(gparent, parent, root, RB_RED);
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			augment_rotate(gparent, parent);
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			break;
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		}
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	}
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}
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/*
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 * Inline version for rb_erase() use - we want to be able to inline
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 * and eliminate the dummy_rotate callback there
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 */
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static __always_inline void
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____rb_erase_color(struct rb_node *parent, struct rb_root *root,
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	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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{
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	struct rb_node *node = NULL, *sibling, *tmp1, *tmp2;
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	while (true) {
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		/*
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		 * Loop invariants:
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		 * - node is black (or NULL on first iteration)
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		 * - node is not the root (parent is not NULL)
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		 * - All leaf paths going through parent and node have a
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		 *   black node count that is 1 lower than other leaf paths.
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		 */
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		sibling = parent->rb_right;
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		if (node != sibling) {	/* node == parent->rb_left */
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			if (rb_is_red(sibling)) {
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				/*
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				 * Case 1 - left rotate at parent
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				 *
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				 *     P               S
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				 *    / \             / \
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				 *   N   s    -->    p   Sr
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				 *      / \         / \
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				 *     Sl  Sr      N   Sl
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				 */
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				parent->rb_right = tmp1 = sibling->rb_left;
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				sibling->rb_left = parent;
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				rb_set_parent_color(tmp1, parent, RB_BLACK);
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				__rb_rotate_set_parents(parent, sibling, root,
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							RB_RED);
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				augment_rotate(parent, sibling);
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				sibling = tmp1;
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			}
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			tmp1 = sibling->rb_right;
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			if (!tmp1 || rb_is_black(tmp1)) {
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				tmp2 = sibling->rb_left;
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				if (!tmp2 || rb_is_black(tmp2)) {
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					/*
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					 * Case 2 - sibling color flip
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					 * (p could be either color here)
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					 *
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					 *    (p)           (p)
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					 *    / \           / \
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					 *   N   S    -->  N   s
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					 *      / \           / \
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					 *     Sl  Sr        Sl  Sr
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					 *
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					 * This leaves us violating 5) which
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					 * can be fixed by flipping p to black
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					 * if it was red, or by recursing at p.
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					 * p is red when coming from Case 1.
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					 */
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					rb_set_parent_color(sibling, parent,
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							    RB_RED);
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					if (rb_is_red(parent))
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						rb_set_black(parent);
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					else {
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						node = parent;
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						parent = rb_parent(node);
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						if (parent)
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							continue;
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					}
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					break;
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				}
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				/*
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				 * Case 3 - right rotate at sibling
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				 * (p could be either color here)
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				 *
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				 *   (p)           (p)
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				 *   / \           / \
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				 *  N   S    -->  N   Sl
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				 *     / \             \
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				 *    sl  Sr            s
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				 *                       \
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				 *                        Sr
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				 */
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				sibling->rb_left = tmp1 = tmp2->rb_right;
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				tmp2->rb_right = sibling;
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				parent->rb_right = tmp2;
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				if (tmp1)
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					rb_set_parent_color(tmp1, sibling,
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							    RB_BLACK);
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				augment_rotate(sibling, tmp2);
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				tmp1 = sibling;
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				sibling = tmp2;
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			}
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			/*
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			 * Case 4 - left rotate at parent + color flips
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			 * (p and sl could be either color here.
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			 *  After rotation, p becomes black, s acquires
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			 *  p's color, and sl keeps its color)
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			 *
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			 *      (p)             (s)
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			 *      / \             / \
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			 *     N   S     -->   P   Sr
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			 *        / \         / \
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			 *      (sl) sr      N  (sl)
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			 */
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			parent->rb_right = tmp2 = sibling->rb_left;
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			sibling->rb_left = parent;
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			rb_set_parent_color(tmp1, sibling, RB_BLACK);
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			if (tmp2)
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				rb_set_parent(tmp2, parent);
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			__rb_rotate_set_parents(parent, sibling, root,
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						RB_BLACK);
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			augment_rotate(parent, sibling);
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			break;
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		} else {
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			sibling = parent->rb_left;
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			if (rb_is_red(sibling)) {
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				/* Case 1 - right rotate at parent */
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				parent->rb_left = tmp1 = sibling->rb_right;
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				sibling->rb_right = parent;
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				rb_set_parent_color(tmp1, parent, RB_BLACK);
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				__rb_rotate_set_parents(parent, sibling, root,
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							RB_RED);
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				augment_rotate(parent, sibling);
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				sibling = tmp1;
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			}
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			tmp1 = sibling->rb_left;
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			if (!tmp1 || rb_is_black(tmp1)) {
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				tmp2 = sibling->rb_right;
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				if (!tmp2 || rb_is_black(tmp2)) {
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					/* Case 2 - sibling color flip */
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					rb_set_parent_color(sibling, parent,
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							    RB_RED);
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					if (rb_is_red(parent))
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						rb_set_black(parent);
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					else {
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						node = parent;
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						parent = rb_parent(node);
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						if (parent)
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							continue;
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					}
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					break;
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				}
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				/* Case 3 - right rotate at sibling */
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				sibling->rb_right = tmp1 = tmp2->rb_left;
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				tmp2->rb_left = sibling;
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				parent->rb_left = tmp2;
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				if (tmp1)
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					rb_set_parent_color(tmp1, sibling,
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							    RB_BLACK);
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				augment_rotate(sibling, tmp2);
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				tmp1 = sibling;
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				sibling = tmp2;
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			}
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			/* Case 4 - left rotate at parent + color flips */
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			parent->rb_left = tmp2 = sibling->rb_right;
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			sibling->rb_right = parent;
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			rb_set_parent_color(tmp1, sibling, RB_BLACK);
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			if (tmp2)
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				rb_set_parent(tmp2, parent);
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			__rb_rotate_set_parents(parent, sibling, root,
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						RB_BLACK);
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			augment_rotate(parent, sibling);
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			break;
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		}
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	}
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}
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/* Non-inline version for rb_erase_augmented() use */
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void __rb_erase_color(struct rb_node *parent, struct rb_root *root,
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	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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{
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	____rb_erase_color(parent, root, augment_rotate);
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}
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EXPORT_SYMBOL(__rb_erase_color);
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/*
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 * Non-augmented rbtree manipulation functions.
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 *
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 * We use dummy augmented callbacks here, and have the compiler optimize them
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 * out of the rb_insert_color() and rb_erase() function definitions.
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 */
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static inline void dummy_propagate(struct rb_node *node, struct rb_node *stop) {}
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static inline void dummy_copy(struct rb_node *old, struct rb_node *new) {}
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static inline void dummy_rotate(struct rb_node *old, struct rb_node *new) {}
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static const struct rb_augment_callbacks dummy_callbacks = {
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	dummy_propagate, dummy_copy, dummy_rotate
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};
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void rb_insert_color(struct rb_node *node, struct rb_root *root)
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{
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	__rb_insert(node, root, dummy_rotate);
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}
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EXPORT_SYMBOL(rb_insert_color);
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void rb_erase(struct rb_node *node, struct rb_root *root)
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{
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	struct rb_node *rebalance;
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	rebalance = __rb_erase_augmented(node, root, &dummy_callbacks);
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	if (rebalance)
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		____rb_erase_color(rebalance, root, dummy_rotate);
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}
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EXPORT_SYMBOL(rb_erase);
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/*
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 * Augmented rbtree manipulation functions.
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 *
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 * This instantiates the same __always_inline functions as in the non-augmented
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 * case, but this time with user-defined callbacks.
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 */
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void __rb_insert_augmented(struct rb_node *node, struct rb_root *root,
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	void (*augment_rotate)(struct rb_node *old, struct rb_node *new))
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{
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	__rb_insert(node, root, augment_rotate);
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}
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EXPORT_SYMBOL(__rb_insert_augmented);
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/*
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 * This function returns the first node (in sort order) of the tree.
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 */
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struct rb_node *rb_first(const struct rb_root *root)
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{
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	struct rb_node	*n;
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	n = root->rb_node;
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	if (!n)
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		return NULL;
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	while (n->rb_left)
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		n = n->rb_left;
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	return n;
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}
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EXPORT_SYMBOL(rb_first);
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struct rb_node *rb_last(const struct rb_root *root)
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{
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	struct rb_node	*n;
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	n = root->rb_node;
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	if (!n)
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		return NULL;
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	while (n->rb_right)
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		n = n->rb_right;
 | 
						|
	return n;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_last);
 | 
						|
 | 
						|
struct rb_node *rb_next(const struct rb_node *node)
 | 
						|
{
 | 
						|
	struct rb_node *parent;
 | 
						|
 | 
						|
	if (RB_EMPTY_NODE(node))
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * If we have a right-hand child, go down and then left as far
 | 
						|
	 * as we can.
 | 
						|
	 */
 | 
						|
	if (node->rb_right) {
 | 
						|
		node = node->rb_right; 
 | 
						|
		while (node->rb_left)
 | 
						|
			node=node->rb_left;
 | 
						|
		return (struct rb_node *)node;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	 * No right-hand children. Everything down and left is smaller than us,
 | 
						|
	 * so any 'next' node must be in the general direction of our parent.
 | 
						|
	 * Go up the tree; any time the ancestor is a right-hand child of its
 | 
						|
	 * parent, keep going up. First time it's a left-hand child of its
 | 
						|
	 * parent, said parent is our 'next' node.
 | 
						|
	 */
 | 
						|
	while ((parent = rb_parent(node)) && node == parent->rb_right)
 | 
						|
		node = parent;
 | 
						|
 | 
						|
	return parent;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_next);
 | 
						|
 | 
						|
struct rb_node *rb_prev(const struct rb_node *node)
 | 
						|
{
 | 
						|
	struct rb_node *parent;
 | 
						|
 | 
						|
	if (RB_EMPTY_NODE(node))
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	/*
 | 
						|
	 * If we have a left-hand child, go down and then right as far
 | 
						|
	 * as we can.
 | 
						|
	 */
 | 
						|
	if (node->rb_left) {
 | 
						|
		node = node->rb_left; 
 | 
						|
		while (node->rb_right)
 | 
						|
			node=node->rb_right;
 | 
						|
		return (struct rb_node *)node;
 | 
						|
	}
 | 
						|
 | 
						|
	/*
 | 
						|
	 * No left-hand children. Go up till we find an ancestor which
 | 
						|
	 * is a right-hand child of its parent.
 | 
						|
	 */
 | 
						|
	while ((parent = rb_parent(node)) && node == parent->rb_left)
 | 
						|
		node = parent;
 | 
						|
 | 
						|
	return parent;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_prev);
 | 
						|
 | 
						|
void rb_replace_node(struct rb_node *victim, struct rb_node *new,
 | 
						|
		     struct rb_root *root)
 | 
						|
{
 | 
						|
	struct rb_node *parent = rb_parent(victim);
 | 
						|
 | 
						|
	/* Set the surrounding nodes to point to the replacement */
 | 
						|
	__rb_change_child(victim, new, parent, root);
 | 
						|
	if (victim->rb_left)
 | 
						|
		rb_set_parent(victim->rb_left, new);
 | 
						|
	if (victim->rb_right)
 | 
						|
		rb_set_parent(victim->rb_right, new);
 | 
						|
 | 
						|
	/* Copy the pointers/colour from the victim to the replacement */
 | 
						|
	*new = *victim;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_replace_node);
 | 
						|
 | 
						|
static struct rb_node *rb_left_deepest_node(const struct rb_node *node)
 | 
						|
{
 | 
						|
	for (;;) {
 | 
						|
		if (node->rb_left)
 | 
						|
			node = node->rb_left;
 | 
						|
		else if (node->rb_right)
 | 
						|
			node = node->rb_right;
 | 
						|
		else
 | 
						|
			return (struct rb_node *)node;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
struct rb_node *rb_next_postorder(const struct rb_node *node)
 | 
						|
{
 | 
						|
	const struct rb_node *parent;
 | 
						|
	if (!node)
 | 
						|
		return NULL;
 | 
						|
	parent = rb_parent(node);
 | 
						|
 | 
						|
	/* If we're sitting on node, we've already seen our children */
 | 
						|
	if (parent && node == parent->rb_left && parent->rb_right) {
 | 
						|
		/* If we are the parent's left node, go to the parent's right
 | 
						|
		 * node then all the way down to the left */
 | 
						|
		return rb_left_deepest_node(parent->rb_right);
 | 
						|
	} else
 | 
						|
		/* Otherwise we are the parent's right node, and the parent
 | 
						|
		 * should be next */
 | 
						|
		return (struct rb_node *)parent;
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_next_postorder);
 | 
						|
 | 
						|
struct rb_node *rb_first_postorder(const struct rb_root *root)
 | 
						|
{
 | 
						|
	if (!root->rb_node)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	return rb_left_deepest_node(root->rb_node);
 | 
						|
}
 | 
						|
EXPORT_SYMBOL(rb_first_postorder);
 |