135 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C
		
	
	
	
/* SPDX-License-Identifier: GPL-2.0+ */
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/*
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 * Copyright (c) 2013 Google, Inc
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 */
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#ifndef __SANDBOX_SDL_H
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#define __SANDBOX_SDL_H
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#include <errno.h>
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#ifdef CONFIG_SANDBOX_SDL
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/**
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 * sandbox_sdl_init_display() - Set up SDL video ready for use
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 *
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 * @width:	Window width in pixels
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 * @height	Window height in pixels
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 * @log2_bpp:	Log to base 2 of the number of bits per pixel. So a 32bpp
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 *		display will pass 5, since 2*5 = 32
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 * @double_size: true to double the visible size in each direction for high-DPI
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 *		displays
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 * Return: 0 if OK, -ENODEV if no device, -EIO if SDL failed to initialize
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 *		and -EPERM if the video failed to come up.
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 */
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int sandbox_sdl_init_display(int width, int height, int log2_bpp,
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			     bool double_size);
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/**
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 * sandbox_sdl_remove_display() - Remove the SDL screen
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 *
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 * Return: 0 if OK, -ENOENT if the SDL had not been inited.
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 */
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int sandbox_sdl_remove_display(void);
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/**
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 * sandbox_sdl_sync() - Sync current U-Boot LCD frame buffer to SDL
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 *
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 * This must be called periodically to update the screen for SDL so that the
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 * user can see it.
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 *
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 * @lcd_base: Base of frame buffer
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 * Return: 0 if screen was updated, -ENODEV is there is no screen.
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 */
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int sandbox_sdl_sync(void *lcd_base);
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/**
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 * sandbox_sdl_scan_keys() - scan for pressed keys
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 *
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 * Works out which keys are pressed and returns a list
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 *
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 * @key:	Array to receive keycodes
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 * @max_keys:	Size of array
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 * Return: number of keycodes found, 0 if none, -ENODEV if no keyboard
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 */
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int sandbox_sdl_scan_keys(int key[], int max_keys);
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/**
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 * sandbox_sdl_key_pressed() - check if a particular key is pressed
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 *
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 * @keycode:	Keycode to check (KEY_... - see include/linux/input.h
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 * Return: 0 if pressed, -ENOENT if not pressed. -ENODEV if keybord not
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 * available,
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 */
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int sandbox_sdl_key_pressed(int keycode);
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/**
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 * sandbox_sdl_sound_play() - Play a sound
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 *
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 * @data:	Data to play (typically 16-bit)
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 * @count:	Number of bytes in data
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 */
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int sandbox_sdl_sound_play(const void *data, uint count);
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/**
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 * sandbox_sdl_sound_stop() - stop playing a sound
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 *
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 * Return: 0 if OK, -ENODEV if no sound is available
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 */
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int sandbox_sdl_sound_stop(void);
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/**
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 * sandbox_sdl_sound_init() - set up the sound system
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 *
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 * @rate:	Sample rate to use
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 * @channels:	Number of channels to use (1=mono, 2=stereo)
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 * Return: 0 if OK, -ENODEV if no sound is available
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 */
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int sandbox_sdl_sound_init(int rate, int channels);
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#else
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static inline int sandbox_sdl_init_display(int width, int height, int log2_bpp,
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					   bool double_size)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_sync(void *lcd_base)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_scan_keys(int key[], int max_keys)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_key_pressed(int keycode)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_sound_start(uint frequency)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_sound_play(const void *data, uint count)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_sound_stop(void)
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{
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	return -ENODEV;
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}
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static inline int sandbox_sdl_sound_init(int rate, int channels)
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{
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	return -ENODEV;
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}
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#endif
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#endif
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